Museum Exhibition Officer Salary I am using code that I built which causes the player circle to follow the mouse position by calculating the angle between the x and y displacements of the pointer location in
I want to create a function in C that will calculate InverseTransformPoint similar to Unity3D InverseTransformPoint function Documentation says it transform position x y z from One of the required functions is to get grid indexes array i j on mouse over The script works OK while rotation is 0 0 0 There are no problems neither with moving nor with
Museum Exhibition Officer Salary
Museum Exhibition Officer Salary
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Vector3 grandParentLocalPosition transform parent parent InverseTransformPoint transform position This will get the Transform InverseTransformPoint Vector3 and transform InverseTransformDirection Vector3 using glm library in opengl i have view
Alternatively you could directly store and add the offset in the local space of the player using InverseTransformPoint and TransformPoint void Start offset If an object often needs change could occur nearly each frame to follow another object than it s parent can I use transform SetParent everytime or is it better to stay in the
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InverseTransformPoint retuns as said the given world position in the local space of the used transform so that if the object was originally placed at e g x 1 z 1 in our rotated Normally I d say you re already using a transform so just use InverseTransformPoint to calculate the local position of the object and if you want to convert
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https://stackoverflow.com › questions › transform-inversetransformpoint...
I am using code that I built which causes the player circle to follow the mouse position by calculating the angle between the x and y displacements of the pointer location in

https://stackoverflow.com › questions
I want to create a function in C that will calculate InverseTransformPoint similar to Unity3D InverseTransformPoint function Documentation says it transform position x y z from

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