Int 1 Cos X Sqrt 3 Sin X Dx Is Equal To Pointer to an integer value int i Pointer to a pointer to an integer value int i Ie in the second case you will require two dereferrences to access the integer s value
238 I know it s equal to sizeof int The size of an int is really compiler dependent Back in the day when processors were 16 bit an int was 2 bytes Nowadays it s most often 4 Int is a primitive type allowed by the C compiler whereas Int32 is the Framework Class Library type available across languages that abide by CLS In fact int translates to
Int 1 Cos X Sqrt 3 Sin X Dx Is Equal To
Int 1 Cos X Sqrt 3 Sin X Dx Is Equal To
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Plain int is quite a bit different from the others Where int8 t and int32 t each have a specified size int can be any size 16 bits At different times both 16 bits and 32 bits have The minimum ranges you can rely on are short int and int 32 767 to 32 767 unsigned short int and unsigned int 0 to 65 535 long int 2 147 483 647 to 2 147 483 647
The real reason that this can happen is that C is a weakly typed language But unsigned int and int are really different In C or C it is said that the maximum number a size t an unsigned int data type can hold is the same as casting 1 to that data type for example see Invalid Value for size t Why I
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118 When you type x 0 that is creating a new int variable name and assigning a zero to it When you type x age1 that is trying to access the age1 th entry as if x were an array Closed 5 years ago Is there a difference between int array new int 10 and int array new int 10 Both do work and the result is exactly the same Which one is quicker
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Pointer to an integer value int i Pointer to a pointer to an integer value int i Ie in the second case you will require two dereferrences to access the integer s value

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238 I know it s equal to sizeof int The size of an int is really compiler dependent Back in the day when processors were 16 bit an int was 2 bytes Nowadays it s most often 4

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