Is Ground Chicken And Turkey The Same 2011 1
Ground truth label bounding box bbox SGuard64 exe ACE Guard Client EXE CPU
Is Ground Chicken And Turkey The Same
Is Ground Chicken And Turkey The Same
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Pooling 90 In the editor When the game plays and the character falls through the ground The hands are still above the ground but they are spazzing and glitching I tried resetting the Transform component of the XR Origin but that doesn t do anything I made sure the XR Origin and all its child objects were above ground I really don t know what else to do
KITTI dataset contains task of Visual Odometry and you can download the ground truth poses that provided for the sequences of the specific task I want to combine IMU data for my Visual Odometry but they are not provided for the sequences of the Visual Odometry task only for the raw data another sequences The raw data contain oxts data What I have done is use passthrough filter so I can remove the other planes by only using certain values of y coordinate vertical and then use RANSAC for removing the ground plane but now I am struggling with how to filter the ground plane points from the original point cloud Any help would be appreciated as I am new to PCL thanks
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I currently write a game and I have 2 scripts that generate the ground in the game However instead of generating them as the player comes to the end of one ground they re generated as soon as the game starts I don t want this to happen Does someone know why it happens Please help me fix this Thanks This is my code Script 1 ground zero 0 0 0 0 1 1 2 ground truth
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Is Ground Chicken And Turkey The Same - KITTI dataset contains task of Visual Odometry and you can download the ground truth poses that provided for the sequences of the specific task I want to combine IMU data for my Visual Odometry but they are not provided for the sequences of the Visual Odometry task only for the raw data another sequences The raw data contain oxts data